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AZ_CLASS_ALLOCATOR_DECL | MeshBuilderSubMesh (size_t materialIndex, MeshBuilder *mesh) |
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size_t | GetNumIndices () const |
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size_t | GetNumPolygons () const |
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size_t | GetNumJoints () const |
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size_t | GetMaterialIndex () const |
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size_t | GetNumVertices () const |
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size_t | GetJoint (size_t index) const |
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AZ::u8 | GetPolygonVertexCount (size_t polyIndex) const |
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const MeshBuilderVertexLookup & | GetVertex (size_t index) const |
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const MeshBuilder * | GetMesh () const |
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size_t | GetIndex (size_t index) const |
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void | GenerateVertexOrder () |
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void | SetJoints (const AZStd::vector< size_t > &jointList) |
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const AZStd::vector< size_t > & | GetJoints () const |
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void | AddPolygon (const AZStd::vector< MeshBuilderVertexLookup > &indices, const AZStd::vector< size_t > &jointList) |
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bool | CanHandlePolygon (const AZStd::vector< size_t > &orgVertexNumbers, size_t materialIndex, AZStd::vector< size_t > &outJointList) const |
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size_t | CalcNumSimilarJoints (const AZStd::vector< size_t > &jointList) const |
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The documentation for this class was generated from the following file:
- Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshBuilderSubMesh.h