Inherited by AZ::MeshBuilder::MeshBuilderVertexAttributeLayerT< AttribType >.
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AZ_CLASS_ALLOCATOR_DECL | MeshBuilderVertexAttributeLayer (bool isScale=false, bool isDeformable=false) |
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bool | GetIsScale () const |
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bool | GetIsDeformable () const |
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void | SetName (AZStd::string name) |
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const AZStd::string & | GetName () const |
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virtual size_t | GetAttributeSizeInBytes () const =0 |
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virtual size_t | GetNumOrgVertices () const =0 |
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virtual size_t | GetNumDuplicates (size_t orgVertexNr) const =0 |
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virtual size_t | CalcLayerSizeInBytes () const |
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virtual size_t | CalcNumVertices () const =0 |
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virtual bool | CheckIfIsVertexEqual (size_t orgVtx, size_t duplicate) const =0 |
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virtual void | AddVertex (size_t orgVertexNr)=0 |
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AZStd::string | mName |
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bool | mIsScale |
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bool | mDeformable |
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The documentation for this class was generated from the following file:
- Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshBuilderVertexAttributeLayers.h