Open 3D Engine SceneProcessing Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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AZ::SceneProcessingConfig::SceneProcessingConfigSystemComponentSerializationEvents Class Reference
Inherits SerializeContext::IEventHandler.
Public Member Functions
AZ_CLASS_ALLOCATOR
(
SceneProcessingConfigSystemComponentSerializationEvents
, SystemAllocator)
void
OnWriteBegin
(void *classPtr) override
The documentation for this class was generated from the following file:
Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.h
AZ
SceneProcessingConfig
SceneProcessingConfigSystemComponentSerializationEvents
Generated on Mon Oct 9 2023 13:49:36 for Open 3D Engine SceneProcessing Gem API Reference by
1.9.6