Open 3D Engine ScriptCanvas Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ScriptCanvas::RuntimeData Struct Reference

Public Member Functions

 AZ_TYPE_INFO (RuntimeData, "{A935EBBC-D167-4C59-927C-5D98C6337B9C}")
 
 AZ_CLASS_ALLOCATOR (RuntimeData, AZ::SystemAllocator)
 
 RuntimeData (const RuntimeData &)=default
 
RuntimeDataoperator= (const RuntimeData &)=default
 
 RuntimeData (RuntimeData &&)
 
RuntimeDataoperator= (RuntimeData &&)
 
bool RequiresStaticInitialization () const
 
bool RequiresDependencyConstructionParameters () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflectContext)
 

Public Attributes

RuntimeInputs m_input
 
Grammar::DebugSymbolMap m_debugMap
 
AZ::Data::Asset< AZ::ScriptAsset > m_script
 
AZStd::vector< AZ::Data::Asset< RuntimeAsset > > m_requiredAssets
 
AZStd::vector< AZ::Data::Asset< ScriptEvents::ScriptEventsAsset > > m_requiredScriptEvents
 
AZStd::function< ExecutionState *(Execution::StateStorage &, ExecutionStateConfig &)> m_createExecution
 
AZStd::vector< Execution::CloneSourcem_cloneSources
 
AZStd::vector< AZ::BehaviorArgument > m_activationInputStorage
 
Execution::ActivationInputRange m_activationInputRange
 
bool m_areScriptLocalStaticsInitialized = false
 

The documentation for this struct was generated from the following file: