Open 3D Engine StartingPointCamera Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Camera::AcquireByTag Class Reference

#include <AcquireByTag.h>

Inherits ICameraTargetAcquirer, and LmbrCentral::TagGlobalNotificationBus::Handler.

Public Member Functions

 AZ_CLASS_ALLOCATOR (AcquireByTag, AZ::SystemAllocator)
 
bool AcquireTarget (AZ::Transform &outTransformInformation) override
 
void Activate (AZ::EntityId) override
 
void Deactivate () override
 
void OnEntityTagAdded (const AZ::EntityId &) override
 
void OnEntityTagRemoved (const AZ::EntityId &) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 

Detailed Description

This will request Camera targets from the CameraTarget buses. It will then return that target's transform when requested by the Camera Rig


The documentation for this class was generated from the following file: