Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::AreaDebugComponent Class Reference

Inherits AZ::Component, and AreaDebugBus::Handler.

Public Member Functions

 AZ_COMPONENT (AreaDebugComponent, "{FEF676D4-BC1C-428E-BC9A-C85CF6CF19A5}", AZ::Component)
 
 AreaDebugComponent (const AreaDebugConfig &configuration)
 
void Activate () override
 
void Deactivate () override
 
bool ReadInConfig (const AZ::ComponentConfig *baseConfig) override
 
bool WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void Reflect (AZ::ReflectContext *context)
 

Friends

template<typename , typename >
class LmbrCentral::EditorWrappedComponentBase
 

The documentation for this class was generated from the following file: