Open 3D Engine Vegetation Gem API Reference 23.10.0
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Vegetation::AreaInfoRequests Class Referenceabstract

#include <AreaInfoBus.h>

Inherits AZ::ComponentBus.

Public Types

using MutexType = AZStd::recursive_mutex
 allows multiple threads to call
 

Public Member Functions

virtual AZ::u32 GetLayer () const =0
 to handle overlapping vegetation layers
 
virtual AZ::u32 GetPriority () const =0
 to handle overlapping vegetation layers
 
virtual AZ::Aabb GetEncompassingAabb () const =0
 Get bounds of volume affected by placement.
 
virtual AZ::u32 GetProductCount () const =0
 Get number of generated objects.
 
virtual AZ::u32 GetChangeIndex () const =0
 support for tracking the number of changes applied to the area
 

Detailed Description

This bus allows querying information about a vegetation area


The documentation for this class was generated from the following file: