Open 3D Engine Vegetation Gem API Reference 23.10.0
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Vegetation::AreaSystemConfig Class Reference

#include <AreaSystemComponent.h>

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (AreaSystemConfig, AZ::SystemAllocator)
 
 AZ_RTTI (AreaSystemConfig, "{14CCBE43-52DD-4F56-92A8-2BB011A0F7A2}", AZ::ComponentConfig)
 
bool operator== (const AreaSystemConfig &other) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

int m_viewRectangleSize = 13
 
int m_sectorDensity = 20
 
int m_sectorSizeInMeters = 16
 
int m_threadProcessingIntervalMs = 500
 
int m_sectorSearchPadding = 0
 
SnapMode m_sectorPointSnapMode = SnapMode::Corner
 

Detailed Description

The configuration for managing areas mostly the dimensions of the sectors


The documentation for this class was generated from the following file: