Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DescriptorProviderRequests Class Referenceabstract

#include <DescriptorProviderRequestBus.h>

Inherits AZ::ComponentBus.

Public Types

using MutexType = AZStd::recursive_mutex
 allows multiple threads to call
 

Public Member Functions

virtual void GetDescriptors (DescriptorPtrVec &descriptors) const =0
 

Detailed Description

the EBus is used to request vegetation descriptors from a provider


The documentation for this class was generated from the following file: