Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DistanceBetweenFilterComponent Class Reference

#include <DistanceBetweenFilterComponent.h>

Inherits AZ::Component, FilterRequestBus::Handler, and DistanceBetweenFilterRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (DistanceBetweenFilterComponent, DistanceBetweenFilterComponentTypeId)
 
 DistanceBetweenFilterComponent (const DistanceBetweenFilterConfig &configuration)
 
void Activate () override
 
void Deactivate () override
 
bool ReadInConfig (const AZ::ComponentConfig *baseConfig) override
 
bool WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override
 
bool Evaluate (const InstanceData &instanceData) const override
 
FilterStage GetFilterStage () const override
 
void SetFilterStage (FilterStage filterStage) override
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

bool GetAllowOverrides () const override
 
void SetAllowOverrides (bool value) override
 
BoundMode GetBoundMode () const override
 
void SetBoundMode (BoundMode boundMode) override
 
float GetRadiusMin () const override
 
void SetRadiusMin (float radiusMin) override
 

Friends

template<typename , typename >
class LmbrCentral::EditorWrappedComponentBase
 

Detailed Description

Component implementing VegetationFilterRequestBus that accepts/rejects based on distance between instances


The documentation for this class was generated from the following file: