Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DistributionFilterComponent Class Reference

#include <DistributionFilterComponent.h>

Inherits AZ::Component, FilterRequestBus::Handler, and DistributionFilterRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (DistributionFilterComponent, DistributionFilterComponentTypeId)
 
 DistributionFilterComponent (const DistributionFilterConfig &configuration)
 
void Activate () override
 
void Deactivate () override
 
bool ReadInConfig (const AZ::ComponentConfig *baseConfig) override
 
bool WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override
 
bool Evaluate (const InstanceData &instanceData) const override
 
FilterStage GetFilterStage () const override
 
void SetFilterStage (FilterStage filterStage) override
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &services)
 
static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

float GetThresholdMin () const override
 
void SetThresholdMin (float thresholdMin) override
 
float GetThresholdMax () const override
 
void SetThresholdMax (float thresholdMax) override
 
GradientSignal::GradientSampler & GetGradientSampler () override
 

Friends

template<typename , typename >
class LmbrCentral::EditorWrappedComponentBase
 

Detailed Description

Component implementing VegetationFilterRequestBus that accepts/rejects based on noise generator passing threshold


The documentation for this class was generated from the following file: