Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::ShapeIntersectionFilterConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (ShapeIntersectionFilterConfig, AZ::SystemAllocator)
 
 AZ_RTTI (ShapeIntersectionFilterConfig, "{B88C9D87-8609-4EAB-82D6-92DFEF006629}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

FilterStage m_filterStage = FilterStage::Default
 
AZ::EntityId m_shapeEntityId
 

The documentation for this class was generated from the following file: