Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::SurfaceMaskFilterConfig Class Reference

#include <SurfaceMaskFilterComponent.h>

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (SurfaceMaskFilterConfig, AZ::SystemAllocator)
 
 AZ_RTTI (SurfaceMaskFilterConfig, "{5B085DA7-CDC9-47C7-B2DB-BA5DD5AA2FB5}", AZ::ComponentConfig)
 
size_t GetNumInclusiveTags () const
 
AZ::Crc32 GetInclusiveTag (int tagIndex) const
 
void RemoveInclusiveTag (int tagIndex)
 
void AddInclusiveTag (AZStd::string tag)
 
size_t GetNumExclusiveTags () const
 
AZ::Crc32 GetExclusiveTag (int tagIndex) const
 
void RemoveExclusiveTag (int tagIndex)
 
void AddExclusiveTag (AZStd::string tag)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

FilterStage m_filterStage = FilterStage::Default
 
bool m_allowOverrides = false
 
SurfaceData::SurfaceTagVector m_inclusiveSurfaceMasks
 
float m_inclusiveWeightMin = 0.1f
 
float m_inclusiveWeightMax = 1.0f
 
SurfaceData::SurfaceTagVector m_exclusiveSurfaceMasks
 
float m_exclusiveWeightMin = 0.1f
 
float m_exclusiveWeightMax = 1.0f
 

Detailed Description

Configuration of the vegetation surface acceptance filter


The documentation for this class was generated from the following file: