Open 3D Engine WhiteBox Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WhiteBox::Pipeline::WhiteBoxMeshAssetHandler Class Reference

Asset handler for loading and initializing WhiteBoxMeshAsset assets. More...

#include <WhiteBoxMeshAssetHandler.h>

Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::Handler.

Public Member Functions

void Register ()
 
void Unregister ()
 
AZ::Data::AssetPtr CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override
 
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 
bool SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override
 
void DestroyAsset (AZ::Data::AssetPtr ptr) override
 
void GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override
 
AZ::Data::AssetType GetAssetType () const override
 
void GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override
 
const char * GetAssetTypeDisplayName () const override
 
const char * GetBrowserIcon () const override
 
const char * GetGroup () const override
 
AZ::Uuid GetComponentTypeId () const override
 

Static Public Attributes

static constexpr char AssetFileExtension [] = "wbm"
 

Detailed Description

Asset handler for loading and initializing WhiteBoxMeshAsset assets.


The documentation for this class was generated from the following file: