Asset handler for loading and initializing WhiteBoxMeshAsset assets.
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#include <WhiteBoxMeshAssetHandler.h>
Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::Handler.
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void | Register () |
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void | Unregister () |
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AZ::Data::AssetPtr | CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override |
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AZ::Data::AssetHandler::LoadResult | LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override |
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bool | SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override |
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void | DestroyAsset (AZ::Data::AssetPtr ptr) override |
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void | GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override |
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AZ::Data::AssetType | GetAssetType () const override |
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void | GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override |
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const char * | GetAssetTypeDisplayName () const override |
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const char * | GetBrowserIcon () const override |
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const char * | GetGroup () const override |
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AZ::Uuid | GetComponentTypeId () const override |
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static constexpr char | AssetFileExtension [] = "wbm" |
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Asset handler for loading and initializing WhiteBoxMeshAsset assets.
The documentation for this class was generated from the following file:
- Gems/WhiteBox/Code/Source/Asset/WhiteBoxMeshAssetHandler.h