Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RPI::RPISystemDescriptor Struct Referencefinal

Public Member Functions

 AZ_TYPE_INFO (RPISystemDescriptor, "{96DAC3DA-40D4-4C03-8D6A-3181E843262A}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::string m_commonSrgsShaderAssetPath = "shaders/sceneandviewsrgs.azshader"
 
ImageSystemDescriptor m_imageSystemDescriptor
 
GpuQuerySystemDescriptor m_gpuQuerySystemDescriptor
 
DynamicDrawSystemDescriptor m_dynamicDrawSystemDescriptor
 
bool m_isNullRenderer = false
 

Member Data Documentation

◆ m_commonSrgsShaderAssetPath

AZStd::string AZ::RPI::RPISystemDescriptor::m_commonSrgsShaderAssetPath = "shaders/sceneandviewsrgs.azshader"

The asset cache relative path of the only common shader asset for the RPI system that is used as means to load the layout for scene srg and view srg. This is used to create any RPI::Scene.


The documentation for this struct was generated from the following file: