Provides UI in the viewport for manipulating physics configurations such as collider and joint limit settings.
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#include <PhysicsSetupViewportUiCluster.h>
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struct | ButtonData |
| Used to track the cluster that a specific button is a part of. More...
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enum class | SubMode : AZ::u32 {
Null
, ColliderTranslation
, ColliderRotation
, ColliderDimensions
,
JointLimitParentRotation
, JointLimitChildRotation
, JointSwingLimits
, JointTwistLimits
,
JointLimitOptimization
, NumModes
} |
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static constexpr const char *const | ColliderTranslationTooltip = "Switch to collider translation mode" |
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static constexpr const char *const | ColliderRotationTooltip = "Switch to collider rotation mode" |
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static constexpr const char *const | ColliderDimensionsTooltip = "Switch to collider dimensions mode" |
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static constexpr const char *const | JointLimitParentRotationTooltip = "Switch to joint limit parent frame rotation mode" |
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static constexpr const char *const | JointLimitChildRotationTooltip = "Switch to joint limit child frame rotation mode" |
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static constexpr const char *const | JointLimitSwingTooltip = "Switch to joint swing limit mode" |
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static constexpr const char *const | JointLimitTwistTooltip = "Switch to joint twist limit mode" |
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static constexpr const char *const | JointLimitAutofitTooltip = "Automatic joint limit setup" |
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Provides UI in the viewport for manipulating physics configurations such as collider and joint limit settings.
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/PhysicsSetupViewportUiCluster.h