Handler for the Prefab Group event logic.
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#include <DefaultProceduralPrefab.h>
Inherits PrefabGroupEventBus::Handler.
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| AZ_RTTI (DefaultProceduralPrefabGroup, "{6BAAB306-01EE-42E8-AAFE-C9EE0BF4CFDF}") |
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AZStd::optional< ManifestUpdates > | GeneratePrefabGroupManifestUpdates (const Scene &scene) const override |
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AZStd::vector< AZStd::shared_ptr< DataTypes::IManifestObject > > | GenerateDefaultPrefabMeshGroups (const Scene &scene) const override |
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static void | Reflect (ReflectContext *context) |
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using | NodeDataMapEntry = AZStd::pair< Containers::SceneGraph::NodeIndex, NodeDataForEntity > |
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using | NodeDataMap = AZStd::unordered_map< Containers::SceneGraph::NodeIndex, NodeDataForEntity > |
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using | ManifestUpdates = AZStd::vector< AZStd::shared_ptr< DataTypes::IManifestObject > > |
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using | NodeEntityMap = AZStd::unordered_map< Containers::SceneGraph::NodeIndex, AZStd::pair< AZ::EntityId, AzToolsFramework::Prefab::EntityAlias > > |
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using | EntityIdMap = AZStd::unordered_map< AZ::EntityId, AzToolsFramework::Prefab::EntityAlias > |
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AZStd::shared_ptr< SceneData::MeshGroup > | BuildMeshGroupForNode (const Scene &scene, const NodeDataForEntity &nodeData, const NodeDataMap &nodeDataMap) const |
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NodeDataMap | CalculateNodeDataMap (const Containers::Scene &scene) const |
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bool | AddEditorMaterialComponent (const AZ::EntityId &entityId, const DataTypes::ICustomPropertyData &propertyData) const |
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bool | AddEditorMeshComponent (const AZ::EntityId &entityId, const AZStd::string &relativeSourcePath, const AZStd::string &meshGroupName, const AZStd::string &sourceFileExtension) const |
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bool | CreateMeshGroupAndComponents (ManifestUpdates &manifestUpdates, AZ::EntityId entityId, const NodeDataForEntity &nodeData, const NodeDataMap &nodeDataMap, const Containers::Scene &scene, const AZStd::string &relativeSourcePath) const |
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NodeEntityMap | CreateNodeEntityMap (ManifestUpdates &manifestUpdates, const NodeDataMap &nodeDataMap, const Containers::Scene &scene, const AZStd::string &relativeSourcePath) const |
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EntityIdMap | FixUpEntityParenting (const NodeEntityMap &nodeEntityMap, const Containers::SceneGraph &graph, const NodeDataMap &nodeDataMap) const |
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bool | CreatePrefabGroupManifestUpdates (ManifestUpdates &manifestUpdates, const Containers::Scene &scene, const EntityIdMap &entities, const AZStd::string &filenameOnly, const AZStd::string &relativeSourcePath) const |
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Handler for the Prefab Group event logic.
The documentation for this class was generated from the following file:
- Gems/Prefab/PrefabBuilder/PrefabGroup/DefaultProceduralPrefab.h