Open 3D Engine RecastNavigation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
RecastNavigation::EditorRecastNavigationPhysXProviderComponent Class Referencefinal

Editor version of @RecastNavigationPhysXProviderComponent. More...

#include <EditorRecastNavigationPhysXProviderComponent.h>

Inherits AzToolsFramework::Components::EditorComponentAdapter< RecastNavigationPhysXProviderComponentController, RecastNavigationPhysXProviderComponent, RecastNavigationPhysXProviderConfig >.

Public Types

using BaseClass = AzToolsFramework::Components::EditorComponentAdapter< RecastNavigationPhysXProviderComponentController, RecastNavigationPhysXProviderComponent, RecastNavigationPhysXProviderConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorRecastNavigationPhysXProviderComponent, EditorRecastNavigationPhysXProviderComponentTypeId, BaseClass)
 
 EditorRecastNavigationPhysXProviderComponent (const RecastNavigationPhysXProviderConfig &config)
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
AZ::u32 OnConfigurationChanged () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Editor version of @RecastNavigationPhysXProviderComponent.


The documentation for this class was generated from the following file: