#include <ROS2CameraSensorEditorComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, CameraCalibrationRequestBus::Handler, and AzFramework::EntityDebugDisplayEventBus::Handler.
Public Member Functions | |
ROS2CameraSensorEditorComponent (const SensorConfiguration &sensorConfiguration, const CameraSensorConfiguration &cameraConfiguration) | |
AZ_EDITOR_COMPONENT (ROS2CameraSensorEditorComponent, "{3C2A86B2-AD58-4BF1-A5EF-71E0F94A2B42}") | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
AZ::Matrix3x3 | GetCameraMatrix () const override |
int | GetWidth () const override |
int | GetHeight () const override |
float | GetVerticalFOV () const override |
ROS2 Camera Editor sensor component class Allows turning an entity into a camera sensor in Editor Component draws camera frustum in the Editor