Open 3D Engine ROS2 Gem API Reference 23.10.0
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ROS2::ROS2CameraSensorEditorComponent Class Reference

#include <ROS2CameraSensorEditorComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase, CameraCalibrationRequestBus::Handler, and AzFramework::EntityDebugDisplayEventBus::Handler.

Public Member Functions

 ROS2CameraSensorEditorComponent (const SensorConfiguration &sensorConfiguration, const CameraSensorConfiguration &cameraConfiguration)
 
 AZ_EDITOR_COMPONENT (ROS2CameraSensorEditorComponent, "{3C2A86B2-AD58-4BF1-A5EF-71E0F94A2B42}")
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
AZ::Matrix3x3 GetCameraMatrix () const override
 
int GetWidth () const override
 
int GetHeight () const override
 
float GetVerticalFOV () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 

Detailed Description

ROS2 Camera Editor sensor component class Allows turning an entity into a camera sensor in Editor Component draws camera frustum in the Editor


The documentation for this class was generated from the following file: