Open 3D Engine ROS2 Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ROS2::ROS2SpawnerComponent Class Reference

#include <ROS2SpawnerComponent.h>

Inherits ROS2SpawnerComponentBase.

Public Member Functions

 AZ_COMPONENT (ROS2SpawnerComponent, "{8ea91880-0067-11ee-be56-0242ac120002}", AZ::Component)
 
 ROS2SpawnerComponent (const ROS2SpawnerComponentConfig &properties)
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Manages robots spawning. Allows user to set spawnable prefabs in the Editor and spawn them using ROS2 service during the simulation.


The documentation for this class was generated from the following file: