Open 3D Engine ROS2 Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ROS2::ROS2SpawnerEditorComponent Class Reference

Inherits ROS2SpawnerEditorComponentBase, and SpawnerRequestsBus::Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (ROS2SpawnerEditorComponent, "{5950AC6B-75F3-4E0F-BA5C-17C877013710}", AzToolsFramework::Components::EditorComponentBase)
 
 ROS2SpawnerEditorComponent (const ROS2SpawnerComponentConfig &configuration)
 
void Activate () override
 
void Deactivate () override
 
bool ShouldActivateController () const override
 
const AZ::Transform & GetDefaultSpawnPose () const override
 
AZStd::unordered_map< AZStd::string, SpawnPointInfoGetAllSpawnPointInfos () const override
 
AZStd::unordered_map< AZStd::string, SpawnPointInfoGetSpawnPoints () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: